- #Do i need nvidia physx if i have an amd card code
- #Do i need nvidia physx if i have an amd card series
- #Do i need nvidia physx if i have an amd card free
Factually, it's about to experience quite a resurgence. I thought I'd chime in, because I'm a developer and know PhysX fairly well (not, by far, an expert on the product itself, but I use it and I've developed in C++ for various industries for decades). I just wouldn't expect many more titles given the current situation. I had a great time with Alice Madness Returns and Mirror's Edge, and there are probably other games that are worth going back for. That said, some older games can still support it, and it's awesome when it's working.
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The situation will likely not get any better, and engines like Unreal have their own GPU particle physics now, leaving developers with less reason to integrate PhysX. Some studios have still went with GPU PhysX, maybe due to relationship with Nvidia, or because they want to push the envelope, but it's far and few between. In that same vein, developers are not eager to spend time and money on a feature only a portion of their customers can use (even if Nvidia is fairly dominate on PC). Mainly the problem is that the GPU acceleration only works on Nvidia cards, and big engines like Unity and Unreal are hesitant to integrate proprietary features into their code.
#Do i need nvidia physx if i have an amd card free
It's free for PC, but I believe there is an extra fee for consoles (not sure if this changed). On the CPU side, many popular engines do use PhysX (both Unity and Unreal do). It's still alive, in some sense, but the GPU accelerated portion is not widely supported. Or maybe somehow offload streaming / encoding to the secondary GPU. Meanwhile I'm still pondering throwing one of these extra cards in just to replay the few titles that do support it.
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#Do i need nvidia physx if i have an amd card code
Is it that hard to code for? Does nVidia charge an exorbitant licensing fee or something? Why the hell has PhysX stagnated so much? When it's done right it really does add awesomeness to a game (see: Batman Arkham Asylum/City/etc). The last AAA title that had PhysX support appears to be Fallout 4, and before that really it's just all of the Batman Arkham games and the Borderlands Sequels with a bunch of no-names sprinkled in. So I started considering dropping one of the above extra cards in my machine as a dedicated PhysX card and I thought surely the landscape has evolved in the few years since I last took a look. I've got a couple of GTX 660s, a GTX 770, a GTX 780, a GTX 980, and I think even a lowly GTX 560 floating around here now. MS), have to work as part of business plan, aware or not aware, they do not have a choice.I've come to a point where I'm fortunate enough to have several 'back up' GPUs at my disposal should my Asus Strix GTX1080 fail at a time when crypto miners have run the prices up to astronomical levels. People who work in nVidia, AMD, Intel or any other corp for that matter (ex. So, at the end, if you really need/want PhysX, stay with nVidia.
#Do i need nvidia physx if i have an amd card series
Bat thing is that you will most probably run into series of issues with drivers/performance etc.
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It's a bit off topic, but in short, good thing is that you can use nVidia GPU for PhysX together with AMD GPU for DX and other things. money involved (I'm not saying it is not situation that describes present day).Īll those initiatives should be stopped by law, but, since companies are not in power of international law, but law in their parent Country, it is very hard to implement those laws. Another problem would be initiative (as they starting to become problem at this time) such as "the way nvidia it's meant to be played" and "AMD gaming evolved", but you ahve to keep on mind that it was not AMD who started that in the first place, but is more like counter argument.Īnd that open the door for all other types of business malversations/manipulations, with ofc. Some of them also brings more problems to developers, since they have to put two different codes etc. Ofc, that brings another sort of problems that we as users, don't really want to experience. But, because you can't patent "idea" but only technology, good thing is, that there are granted more efficient ways of using idea behind PhysX. All test up to date shows that you will need dedicated PhysX card in order to use those features properly without much performance impact.įor AMD, there could be a bright side on that, but it's not ATM, so, if you use PhysX, AMD GPU's are pretty much useless for that matter. Ageia was brought by nVidia, witch is sad moment in GPU history. This above, and stay with one card if just SLI was the problem.